

You do a part of the animation and send the saved file to the next animator as well. It is an animation in which 2 or more animators participate. Joint: Translated as “Conjunto” into Portuguese.It is a technique in which you duplicate the frame without changing any movement to give clarity to a movement that is too fast. Double Frame: Translated as “Double Frame” into Portuguese.To show the animation here on the forum, you place the link between “” And “” (Without the dots). After hosting, next to it you will find links for you to share, there is Direct Link, which shows only the image and nothing else (example: ). png, etc …) of a direct hosting site, like Imgur. Direct Link: Translated as “Direct Link” into Portuguese.Perceive the red behind the sword, this is a trail, that is, a trail. You can give as an example a line that follows a fast movement, or a shadow that follows the movement of a sword, as in this animation. Trails: Translated as “trail” into Portuguese.You can use it to indicate the speed of a movement, for example: a guy is thrown too hard to the side, to indicate his speed in the air to apply the blur (example: ). Blur: It would be blurred, out of focus.gif you can get a good quality (the maximum that. It is the quality of the animation, if you saved it correctly in. Image Equalize: It means “equalized image” for Portuguese.With it it will be easier for you to apply easing and physics. It is the shadow of the frame stick added earlier. Onion Skin: Translated as “onion skin”.

You can create an image or do it by Pivot himself.
#Pivot stick animator stick figures software
Version 5 of the software is already under development according to an interview given by Peter Bone, for the Pivot5 forum.Īs in any large community, jargon has also been created as to what is used. separately, thus making the entire animation process faster and simpler. The difference of other animation programs that existed at the time was that Peter Bone had created the possibility to move an object and / or a character on sticks, keeping its proportion constant and still being able to adjust the angle, size, color and positioning of each image. The proposal was to make it possible for anyone to create an animation in an easy and practical way. Peter Bone was at university studying a PhD in software engineering when he created the project in 2004 at the request of his brother, who needed a program (software) that could create animations with stick figures, had a simple and friendly look and with a easy access to tools. Pivot Stickfigure Animator was the first software designed specifically for stick figure animations. Created by Peter Bone in 2004 (beta version), current software engineer, PhD. Pivot Stickfigure Animator, is a Delphi-designed animation program for stick figures that works in 2D (two dimensions).
